Hydra function

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A bitmap depiction of 255 iterations of the Hydra function, starting with 3 at the top.

The Hydra function is a Collatz-like function defined as:

It is named as such due its connection to the unsolved halting problems for the Cryptids Hydra and Antihydra. Due to its simplicity, simulations for both of these Turing machines utilize this function instead of what can initially be proven.

Relationship to Hydra and Antihydra

Recall the high-level rules for Hydra and Antihydra:

Hydra Antihydra
Let :
Let :

Already, both machines appear to have very similar functions. They have one parameter that increases exponentially with growth factor and another that effectively takes a pseudo-random walk. This relationship can be strengthened through a modification of the rules. Below, the exponentially increasing variables are described by integer sequences:

Hydra Antihydra

Doing this makes illustrating the transformation easier. Now we will define a new integer sequence based on the old one and discover the recursive rules for that sequence. This new sequence is and for Hydra and Antihydra respectively. We start by using instead and substituting for its recursive formula. By doing so, we get:

Hydra Antihydra

After that, we can substitute for its solution in terms of . What results is the following:

Hydra Antihydra

We note that the if statements simplify to checking if is even or odd. After simplifying, we are done:

Hydra Antihydra

Now that we have demonstrated a strong similarity in the behaviour of both Turing machines, we can return to using the high-level rules. Once we do that and update the step counts, the result is:

Hydra Antihydra
Let :
Let :

Properties

The Hydra function can be rewritten as follows:

From this comes a way to slightly optimize the calculation. Here, and are positive integers with odd. Let be an integer and is the th iterate of .