Wang Tiles: Difference between revisions
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|≥ 8 | |≥ 8 | ||
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0] [5,7,1,6] [5,6,2,7]</code> | |<code>[1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0] [5,7,1,6] [5,6,2,7]</code> | ||
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|7 | |||
|≥ 10 | |||
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|8 | |||
|≥ 12 | |||
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|9 | |||
|≥ 14 | |||
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|10 | |||
|≥ 212 | |||
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Revision as of 15:38, 14 August 2026
Wang Tiles (or Wang dominoes) are a class of formal mathematical systems first proposed by Hao Wang in 1961. They consist of equal-sized square tiles with colored edges that are arranged side-by-side on a regular grid.
When placing tiles to cover an infinite plane, you must strictly follow three structural constraints:
- Orientation: Tiles must be placed with a fixed orientation and cannot be rotated or reflected.
- Edge Matching: Adjoining edges of touching tiles must share the exact same color.
- Grid Alignment: Every tile must occupy exactly one square in a standard square grid.
Busy Beaver function
Define the score of a set of Wang tiles as the largest d such that it can tile a dxd square, or 0 if there is no largest d.
Then BB_WT(n) = the maximum score over all n-tile sets.
The current format to describe a set of tiles is a list of tuples that have 4 nonegative numbers, each representing a side color. Example: [TOP,RIGHT,BOTTOM,LEFT]
| n | Value | Champion |
|---|---|---|
| 1 | 1 | [1,0,0,0]
|
| 2 | 2 | [1,0,2,0] [2,0,3,0]
|
| 3 | 3 | [1,0,2,0] [2,0,3,0] [3,0,4,0]
|
| 4 | 4 | [1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0]
|
| 5 | ≥ 6 | [1,0,2,0] [2,0,3,0] [3,0,4,0] [4,6,1,5] [4,5,2,6]
|
| 6 | ≥ 8 | [1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0] [5,7,1,6] [5,6,2,7]
|
| 7 | ≥ 10 | |
| 8 | ≥ 12 | |
| 9 | ≥ 14 | |
| 10 | ≥ 212 |
Analysis
TODO