Bigfoot: Difference between revisions
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{{machine | {{machine|1RB2RA1LC_2LC1RB2RB_---2LA1LA}}{{unsolved|Does Bigfoot run forever?}} | ||
'''Bigfoot''' is a [[BB(3,3)]] [[Cryptids|Cryptid]]. Its low-level behaviour was first shared [https://discord.com/channels/960643023006490684/1084047886494470185/1163168233445130270 over Discord] by savask on 14 Oct 2023, and within two days, Shawn Ligocki described the high-level rules shown below, whose attributes inspired the [[Turing machine|Turing machine's]] name.<ref name="b">S. Ligocki, "[https://www.sligocki.com/2023/10/16/bb-3-3-is-hard.html BB(3, 3) is Hard (Bigfoot)] (2024). Accessed 22 July 2024.</ref> | '''Bigfoot''' ({{TM|1RB2RA1LC_2LC1RB2RB_---2LA1LA}}) is a [[BB(3,3)]] [[Cryptids|Cryptid]]. Its low-level behaviour was first shared [https://discord.com/channels/960643023006490684/1084047886494470185/1163168233445130270 over Discord] by savask on 14 Oct 2023, and within two days, Shawn Ligocki described the high-level rules shown below, whose attributes inspired the [[Turing machine|Turing machine's]] name.<ref name="b">S. Ligocki, "[https://www.sligocki.com/2023/10/16/bb-3-3-is-hard.html BB(3, 3) is Hard (Bigfoot)] (2024). Accessed 22 July 2024.</ref> | ||
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Revision as of 14:45, 24 July 2025
Bigfoot (1RB2RA1LC_2LC1RB2RB_---2LA1LA (bbch)) is a BB(3,3) Cryptid. Its low-level behaviour was first shared over Discord by savask on 14 Oct 2023, and within two days, Shawn Ligocki described the high-level rules shown below, whose attributes inspired the Turing machine's name.[1]
| 0 | 1 | 2 | |
|---|---|---|---|
| A | 1RB | 2RA | 1LC |
| B | 2LC | 1RB | 2RB |
| C | --- | 2LA | 1LA |
In May of 2024, Iijil compiled Bigfoot into a 7-state 2-symbol machine 0RB1RB_1LC0RA_1RE1LF_1LF1RE_0RD1RD_1LG0LG_---1LB (bbch).
Analysis
Let . Then,
For now, we will work with the slightly different configuration . Consider the partial configuration . We first require the following shift rule: Using this shift rule, we get after steps, followed by four steps later. Observing that becomes in two steps leads to another shift rule: From here, there are two different scenarios depending on if is even or odd, given below as histories of transitions that use the aforementioned shift rules:
- If , then what follows is:Therefore, we have
- If , then what follows is:Therefore, we have
From this we know that Bigfoot's behaviour depends on the value of modulo 12, and with we have . The following shift rules will be useful: Only even values of and are relevant, so there remain six possible scenarios:
- If , then in steps we arrive at , or when considering the complete configuration. What follows is:This means that if , then we will reach in steps.
- If , then in steps we arrive at , or . What follows is:This means that if , then we will reach in steps.
- If , then in steps we arrive at , or . What follows is:This means that if , then Bigfoot will reach the undefined
C0transition with the configuration in steps. Otherwise, it will proceed to reach in steps. - If , then in steps we arrive at , or . What follows is:This means that we will reach in steps.
- If , then in steps we arrive at , or . What follows is:This means that we will reach in steps.
- If , then in steps we arrive at , or . What follows is:This means that we will reach in steps.
The information above can be summarized as Using the definitions of and to transform these rules produces this: Substituting where is the remainder for each case yields the final result.
Using the floor function, it is possible to describe the behaviour of and using a function that is not defined piecewise: In effect, the halting problem for Bigfoot is about whether through enough iterations of we encounter more values that are congruent to 2 modulo 6 than ones that are congruent to 1 or 4 modulo 6.
An important insight is that if is odd and , then after four iterations of , that will remain the case. This allows one to define a configuration that eliminates the parameter and whose rules use a modulus of 81.[1]
Trajectory
After 69 steps, Bigfoot will reach the configuration before the Collatz-like rules are repeatedly applied. Simulations of Bigfoot have shown that after 24000000 rule steps, we have . Here are the first few: There exists a heuristic argument for Bigfoot being probviously non-halting. By only considering the rules for which changes, one may notice that the trajectory of values can be approximated by a random walk in which at each step, the walker moves +1 with probability or moves -1 with probability , starting at position 2. If is the probability that the walker will reach position -1 from position , then . Solutions to this recurrence relation come in the form , which after applying the appropriate boundary conditions reduces to . As a result, if the walker gets to position 3999888, then the probability of it ever reaching position -1 would be .
References
- ↑ 1.0 1.1 S. Ligocki, "BB(3, 3) is Hard (Bigfoot) (2024). Accessed 22 July 2024.