Wang Tiles: Difference between revisions

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{{Stub}}
'''Wang Tiles''' (or Wang dominoes) are a class of formal mathematical systems first proposed by Hao Wang in 1961. They consist of equal-sized square tiles with colored edges that are arranged side-by-side on a regular grid.
'''Wang Tiles''' (or Wang dominoes) are a class of formal mathematical systems first proposed by Hao Wang in 1961. They consist of equal-sized square tiles with colored edges that are arranged side-by-side on a regular grid.


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Define the ''score'' of a set of Wang tiles as the largest d such that it can tile a dxd square, or 0 if there is no largest d.
Define the ''score'' of a set of Wang tiles as the largest d such that it can tile a dxd square, or 0 if there is no largest d.


Then BB_WT(n) = the maximum score over all n-tile sets.
Then BB<sub>WT</sub>(n) = the maximum score over all n-tile sets.


The current format to describe a set of tiles is a list of tuples that have 4 nonegative numbers, each representing a side color. Example: <code>[TOP,RIGHT,BOTTOM,LEFT]</code>
The current format to describe a set of tiles is a list of tuples that have 4 nonegative numbers, each representing a side color. Example: <code>[TOP,RIGHT,BOTTOM,LEFT]</code>
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!Value
!Value
!Champion
!Champion
!Image
|-
|-
|1
|1
|1
|1
|<code>[1,0,0,0]</code>
|<code>[1,0,0,0]</code>
|[[File:BusyBeaverWangTiles CurrentChampion 1.png|alt=The definite champion for the largest valid square patch (1 by 1) made by a set of 1 Wang tile.|border|center|frameless]]
|-
|-
|2
|2
|2
|2
|<code>[1,0,2,0] [2,0,3,0]</code>
|<code>[1,0,2,0] [2,0,3,0]</code>
|[[File:BusyBeaverWangTiles CurrentChampion 2.png|alt=The definite champion for the largest valid square patch (2 by 2) made by a set of 2 Wang tiles.|border|center|frameless]]
|-
|-
|3
|3
|3
|3
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0]</code>
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0]</code>
|[[File:BusyBeaverWangTiles CurrentChampion 3.png|alt=The definite champion for the largest valid square patch (3 by 3) made by a set of 3 Wang tiles.|border|center|frameless]]
|-
|-
|4
|4
|4
|4
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0]</code>
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0]</code>
|[[File:BusyBeaverWangTiles CurrentChampion 4.png|alt=The definite champion for the largest valid square patch (4 by 4) made by a set of 4 Wang tiles.|border|center|frameless]]
|-
|-
|5
|5
|≥ 6
|≥ 6
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0] [4,6,1,5] [4,5,2,6]</code>
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0] [4,6,1,5] [4,5,2,6]</code>
|[[File:BusyBeaverWangTiles CurrentChampion 5.png|alt=The best known champion for the largest valid square patch (6 by 6) made by a set of 5 Wang tiles.|border|center|frameless]]
|-
|-
|6
|6
|≥ 8
|≥ 8
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0] [5,7,1,6] [5,6,2,7]</code>
|<code>[1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0] [5,7,1,6] [5,6,2,7]</code>
|[[File:BusyBeaverWangTiles CurrentChampion 6.png|alt=The best known champion for the largest valid square patch (8 by 8) made by a set of 6 Wang tiles.|border|center|frameless]]
|-
|7
|≥ 11
|
|[[File:BusyBeaverWangTiles CurrentChampion 7.png|alt=The best known champion for the largest valid square patch (11 by 11) made by a set of 7 Wang tiles.|border|center|frameless]]
|-
|8
|≥ 14
|
|[[File:BusyBeaverWangTiles CurrentChampion 8.png|alt=The best known champion for the largest valid square patch (14 by 14) made by a set of 8 Wang tiles.|border|center|frameless]]
|-
|9
|≥ 17
|
|[[File:BusyBeaverWangTiles CurrentChampion 9.png|alt=The best known champion for the largest valid square patch (17 by 17) made by a set of 9 Wang tiles.|border|center|frameless]]
|-
|10
|≥ 212
|
|
|}
|}
== Analysis ==
TODO
[[Category:Functions]]
[[Category:Stubs]]

Latest revision as of 10:43, 23 August 2026

Wang Tiles (or Wang dominoes) are a class of formal mathematical systems first proposed by Hao Wang in 1961. They consist of equal-sized square tiles with colored edges that are arranged side-by-side on a regular grid.

When placing tiles to cover an infinite plane, you must strictly follow three structural constraints:

  • Orientation: Tiles must be placed with a fixed orientation and cannot be rotated or reflected.
  • Edge Matching: Adjoining edges of touching tiles must share the exact same color.
  • Grid Alignment: Every tile must occupy exactly one square in a standard square grid.

Busy Beaver function

Define the score of a set of Wang tiles as the largest d such that it can tile a dxd square, or 0 if there is no largest d.

Then BBWT(n) = the maximum score over all n-tile sets.

The current format to describe a set of tiles is a list of tuples that have 4 nonegative numbers, each representing a side color. Example: [TOP,RIGHT,BOTTOM,LEFT]

n Value Champion Image
1 1 [1,0,0,0]
The definite champion for the largest valid square patch (1 by 1) made by a set of 1 Wang tile.
2 2 [1,0,2,0] [2,0,3,0]
The definite champion for the largest valid square patch (2 by 2) made by a set of 2 Wang tiles.
3 3 [1,0,2,0] [2,0,3,0] [3,0,4,0]
The definite champion for the largest valid square patch (3 by 3) made by a set of 3 Wang tiles.
4 4 [1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0]
The definite champion for the largest valid square patch (4 by 4) made by a set of 4 Wang tiles.
5 ≥ 6 [1,0,2,0] [2,0,3,0] [3,0,4,0] [4,6,1,5] [4,5,2,6]
The best known champion for the largest valid square patch (6 by 6) made by a set of 5 Wang tiles.
6 ≥ 8 [1,0,2,0] [2,0,3,0] [3,0,4,0] [4,0,5,0] [5,7,1,6] [5,6,2,7]
The best known champion for the largest valid square patch (8 by 8) made by a set of 6 Wang tiles.
7 ≥ 11
The best known champion for the largest valid square patch (11 by 11) made by a set of 7 Wang tiles.
8 ≥ 14
The best known champion for the largest valid square patch (14 by 14) made by a set of 8 Wang tiles.
9 ≥ 17
The best known champion for the largest valid square patch (17 by 17) made by a set of 9 Wang tiles.
10 ≥ 212

Analysis

TODO