List of redirects
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Showing below up to 50 results in range #101 to #150.
- Bbfind → Skelet#bbfind
- Blanking Busy Beaver → Blanking Busy Beaver Function
- Bonus cryptid → Bonus Cryptid
- Bouncers → Bouncer
- Brady's algorithm → Tree Normal Form
- Bug → Bug Game
- Busy Beaver → Busy Beaver Functions
- Busy Beaver Champions → Champions
- Busy Beaver function → Busy Beaver Functions
- Busy Beaver functions → Busy Beaver Functions
- CPS → Closed Position Set
- CTL → Closed Tape Language
- Champion → Champions
- Closed Position Set (CPS) → Closed Position Set
- Closed Tape Language (CTL) → Closed Tape Language
- Cryptid → Cryptids
- Cyclic Tree Busy Beaver → Cyclic Tag
- Deciders → Decider
- Directed Head Notation → Directed head notation
- FAR → Finite Automata Reduction
- FGH → Fast-Growing Hierarchy
- Fast-Growing Hierarchy Growth Bound Theorem → Fast-Growing Hierarchy#Growth Bound Theorem
- Fast-growing hierarchy → Fast-Growing Hierarchy
- Finite Automata Reduction (FAR) → Finite Automata Reduction
- Finned 3 → 1RB1RE 1LC1RB 0RA0LD 1LB1LD ---0RA
- Generalized Collatz Problem → Generalized Collatz Function
- Generalized Collatz Problems → Generalized Collatz Function
- Hashlife → Accelerated simulator#hashlife
- Holdout → Holdouts lists
- Holdout lists → Holdouts lists
- Holdouts → Holdouts lists
- Holdouts list → Holdouts lists
- Inductive Proof → Inductive Proof System
- Inductive rule → Inductive Proof System
- Initial Busy Beaver → Least Busy Beaver
- LIATA → Piecewise Affine Function
- Lambda calculus → Busy Beaver for lambda calculus
- Least busy beaver → Least Busy Beaver
- Limited Instruction Busy Beaver → Instruction-Limited Busy Beaver
- Linear-Inequality Affine Transformation Automata → Piecewise Affine Function
- MITMWFAR → Meet-in-the-Middle Weighted Finite Automata Reduction (MITMWFAR)
- Minsky machine → Register machine
- Non-halting Turing Machines → Non-halting Turing machine
- Num → Maximum Consecutive Ones Function
- Oriented state → Directed head notation
- PAF → Piecewise Affine Function
- Probviously → Probvious
- Quick Sim → Accelerated simulator#Quick Sim
- S(6) → BB(6)
- S(6,2) → BB(6)