Skelet 10: Difference between revisions

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{{machine|1LC0LA_---0LC_0RD1LA_1LB1RE_1RD0RE}}{{Stub}}
{{machine|1LC0LA_---0LC_0RD1LA_1LB1RE_1RD0RE}}{{Stub}}
{{TM|1LC0LA_---0LC_0RD1LA_1LB1RE_1RD0RE}}, called '''Skelet #10''', was one of [[Skelet's 43 holdouts]] and one of the last holdouts in [[BB(5)]]. It is a double fibonacci [[counter]].
{{TM|1LC0LA_---0LC_0RD1LA_1LB1RE_1RD0RE}}, called '''Skelet #10''', was one of [[Skelet's 43 holdouts]] and one of the last holdouts in [[BB(5)]]. It is a double fibonacci [[counter]]. It is one of the few TMs to have required an individual proof of non-halting in [[Coq-BB5]].<ref name="bbchallenge 2025">https://arxiv.org/pdf/2509.12337 Determination of the fifth Busy Beaver value</ref>


== Behavior ==
== Behavior ==


Skelet 10 implements two base fibonacci counters, one on the right tape side and one on the left tape side. The TM halts if these counters become desynchronised.<ref>https://arxiv.org/pdf/2509.12337 Determination of the fifth Busy Beaver value</ref> The right side counter can be described by the following rules:<ref name="Sligocki">https://www.sligocki.com/2023/03/14/skelet-10.html</ref>
Skelet 10 implements two base fibonacci counters, one on the right tape side and one on the left tape side. The TM halts if these counters become desynchronised.<ref name="bbchallenge 2025"/> The right side counter can be described by the following rules:<ref name="Sligocki">https://www.sligocki.com/2023/03/14/skelet-10.html</ref>
<pre>
<pre>
A>  0 10^k 0 --> <D 0^2k  10
A>  0 10^k 0 --> <D 0^2k  10

Revision as of 12:47, 21 February 2026

1LC0LA_---0LC_0RD1LA_1LB1RE_1RD0RE (bbch), called Skelet #10, was one of Skelet's 43 holdouts and one of the last holdouts in BB(5). It is a double fibonacci counter. It is one of the few TMs to have required an individual proof of non-halting in Coq-BB5.[1]

Behavior

Skelet 10 implements two base fibonacci counters, one on the right tape side and one on the left tape side. The TM halts if these counters become desynchronised.[1] The right side counter can be described by the following rules:[2]

A>  0 10^k 0 --> <D 0^2k   10
B> 10 10^k 0 --> <D 0^2k+1 10

These rules are equivalent to the Zeckendorf increment rules in base fibonacci.[2]

The left side counter encodes base fibonacci differently and is also reversed, with the least-significant digit being on the right.[2]

References