Skelet 10: Difference between revisions

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Behavior: rght side counter
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== Behavior ==
== Behavior ==


Skelet 10 implements two base fibonacci counters, one on the right tape side and one on the left tape side. The TM halts if these counters become desynchronised.<ref>https://arxiv.org/pdf/2509.12337 Determination of the fifth Busy Beaver value</ref>
Skelet 10 implements two base fibonacci counters, one on the right tape side and one on the left tape side. The TM halts if these counters become desynchronised.<ref>https://arxiv.org/pdf/2509.12337 Determination of the fifth Busy Beaver value</ref> The right side counter can be described by the following rules<ref>https://www.sligocki.com/2023/03/14/skelet-10.html</ref>:
<pre>
A>  0 10^k 0 --> <D 0^2k  10
B> 10 10^k 0 --> <D 0^2k+1 10
</pre>


== References ==
== References ==


[[Category:BB(5)]]
[[Category:BB(5)]]

Revision as of 12:28, 21 February 2026

1LC0LA_---0LC_0RD1LA_1LB1RE_1RD0RE (bbch), called Skelet #10, was one of Skelet's 43 holdouts and one of the last holdouts in BB(5). It is a double fibonacci counter.

Behavior

Skelet 10 implements two base fibonacci counters, one on the right tape side and one on the left tape side. The TM halts if these counters become desynchronised.[1] The right side counter can be described by the following rules[2]:

A>  0 10^k 0 --> <D 0^2k   10
B> 10 10^k 0 --> <D 0^2k+1 10

References