Skelet 1: Difference between revisions

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(Link to Skelet stuff and not who proved it.)
(Add link to repo)
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== See Also ==
== See Also ==
* https://www.sligocki.com/2023/02/25/skelet-1-wip.html
* [https://www.sligocki.com/2023/02/25/skelet-1-wip.html Skelet #1: What I Know]. 25 Feb 2023. Shawn Ligocki
* https://www.sligocki.com/2023/02/27/skelet-1-halting-config.html
* [https://www.sligocki.com/2023/02/27/skelet-1-halting-config.html Skelet #1: A Halting Counter Config]. 27 Feb 2023. Shawn Ligocki
* https://www.sligocki.com/2023/03/13/skelet-1-infinite.html
* [https://www.sligocki.com/2023/03/13/skelet-1-infinite.html Skelet #1 is infinite ... we think]. 13 Mar 2024. Shawn Ligocki
* Simulation code by Pavel & Shawn: https://github.com/univerz/bbc/tree/no1
[[Category:Stub]]
[[Category:Stub]]

Revision as of 20:13, 22 March 2025

Unsolved problem:
What is the exact cycle preperiod of Skelet 1?

1RB1RD_1LC0RC_1RA1LD_0RE0LB_---1RC (bbch)

A skeleton warrior holding a sword. The runic inscription on its blade is a string that is particularly often encountered on a tape during Skelet 1 simulation.

Skelet #1 was one of Skelet's 43 holdouts and one of the last holdouts in BB(5). It was eventually proven to be a Translated Cycler by Pavel Kropitz and Shawn Ligocki.

It has a period 8,468,569,863 and start step about .[1] Both of these values are gigantic in comparison to the runtime of the 5-state busy beaver winner which runs for a "mere" 47 million steps.

Preperiod

The exact preperiod (minimum cycle start start step) for Skelet 1 is not known, but @hipparcos computed it to be approximately 5418883027667422764169643414989497193809945789706483. This is an upper bound (by this point the TM is cycling). This value is probably accurate to within about one period.[2]

References

See Also