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	<title>Quasihalt - Revision history</title>
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	<updated>2026-04-30T21:56:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.bbchallenge.org/w/index.php?title=Quasihalt&amp;diff=369&amp;oldid=prev</id>
		<title>Hsjoihs: Created page with &quot;A program is called &#039;&#039;&#039;quasihalting&#039;&#039;&#039; if it has any states which are reached no more than a fixed number of times during the course of a computation.&lt;ref&gt;https://www.sligocki.com/2021/03/06/beeping-busy-beaver/&lt;/ref&gt;  A machine is said to &#039;&#039;&#039;quasihalt&#039;&#039;&#039; when it &#039;&#039;enters&#039;&#039; a cycle of behavior in which it does not visit all machine states.&lt;ref&gt;https://nickdrozd.github.io/2020/10/08/quasihalting-behavior.html&lt;/ref&gt;&lt;ref&gt;https://discord.com/channels/960643023006490684/10265...&quot;</title>
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		<updated>2024-07-10T13:26:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A program is called &amp;#039;&amp;#039;&amp;#039;quasihalting&amp;#039;&amp;#039;&amp;#039; if it has any states which are reached no more than a fixed number of times during the course of a computation.&amp;lt;ref&amp;gt;https://www.sligocki.com/2021/03/06/beeping-busy-beaver/&amp;lt;/ref&amp;gt;  A machine is said to &amp;#039;&amp;#039;&amp;#039;quasihalt&amp;#039;&amp;#039;&amp;#039; when it &amp;#039;&amp;#039;enters&amp;#039;&amp;#039; a cycle of behavior in which it does not visit all machine states.&amp;lt;ref&amp;gt;https://nickdrozd.github.io/2020/10/08/quasihalting-behavior.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://discord.com/channels/960643023006490684/10265...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A program is called &amp;#039;&amp;#039;&amp;#039;quasihalting&amp;#039;&amp;#039;&amp;#039; if it has any states which are reached no more than a fixed number of times during the course of a computation.&amp;lt;ref&amp;gt;https://www.sligocki.com/2021/03/06/beeping-busy-beaver/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A machine is said to &amp;#039;&amp;#039;&amp;#039;quasihalt&amp;#039;&amp;#039;&amp;#039; when it &amp;#039;&amp;#039;enters&amp;#039;&amp;#039; a cycle of behavior in which it does not visit all machine states.&amp;lt;ref&amp;gt;https://nickdrozd.github.io/2020/10/08/quasihalting-behavior.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://discord.com/channels/960643023006490684/1026577255754903572/1034531129941819493&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://discord.com/channels/960643023006490684/1026577255754903572/1034531417742385263&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Relationship with Beeping Busy Beavers ==&lt;br /&gt;
&lt;br /&gt;
By introducing the concept of quasihalting, it becomes succinct and straightforward to define the [[Beeping Busy Beaver]] problem: &amp;quot;the Beeping Busy Beaver problem is to find the TM which runs longest before quasihalting.&amp;quot;&amp;lt;ref&amp;gt;https://www.sligocki.com/2021/03/06/beeping-busy-beaver/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;/div&gt;</summary>
		<author><name>Hsjoihs</name></author>
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